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corey@core-industries.com2018 Ionosphere Street, Unit 14 | Longmont, CO 80504
Corey Szopinski has been designing and developing interactive projects for more than 15 years. He combines a traditional graphic design background with computer science savvy to create stunning digital experiences. When Corey moved to NYC from Madison, Wisconsin he was handpicked by Mick Jagger to design RollingStones.com. He decided to stick around a while. Shortly thereafter, he joined up with two other interactive designers to build Domani Studios, a Brooklyn-based interactive shop. As director of technology and business partner, Corey crafted a team of designers and developers that attracted world-class clients such as Anheuser-Busch, VW, Mini Cooper, W Hotels, the Whitney Museum, and many others. Together, they made cool stuff and won great awards. In March of 2007, Corey founded Core Industries out of a desire to bring high-end interactive strategy and design to sustainable organizations that do no harm.
347.277.9093
An obsession with metrics, a can-do attitude, and a weakness for beautiful design first drew Ines Peschiera to the world of interactive marketing and strategy. But at Core Industries she’s found an opportunity to work with clients who share her passion for tackling some of the planet's greatest challenges. And she keeps coming back for more.
Most recently, Ines worked at Brand New World, where she produced an array of interactive experiences, managed a few multi-billion dollar accounts, and tweeted. She’s worked with an eclectic mix of clients including Splenda, The Nature Conservancy, and The Environmental Defense Fund and contributed to projects that would later garner Creativity, Marcom, Davey, and BDA Awards. Prior to that, Ines cut her teeth as an Associate Editor at Consulting Magazine, where she honed her writing chops and first fell in love with the Interwebs. Ines earned a B.A. in psychology at New York University.
When not in the office, Ines can be found procrastinating on a series of personal projects, biking around Brooklyn, and checking out local bands.
Megan has a master's degree from NYU's Interactive Telecommunication Program where she concentrated on mobilizing grassroots social action with accessible tools such as video, the web and the mobile phone. She has applied her skills to work with Witness.org and Vision Education in New York, as well as a collaboration between NYU and Xavier University in New Orleans. Her time at NYU was also spent sculpting a flower garden, using all the old plastic bags she could find. Her background in narrative and lifelong connection with the environment led to her thesis work, which addressed the seemingly daunting obstacles in our search for viable alternative fuels. This project, titled BioBronc, is a series of short animations on the web, paired with multiple collaborative online tools. It exposes the barriers and triumphs of one truck's struggle to be more fuel efficient. This subsequently led to a six month stint as tour co-manager and videographer with the Conscious Goods Alliance, a national bus tour partnered with Whole Foods. The tour was fueled by waste vegetable oil and focused on consumer education. Within her current role as Creative Technologist at Core Industries, these broad interests and skills are finding new shapes and bigger outlets.
Hailing from a ranch in Harmony, Minnesota, Gunnar brings nearly 56 human years of leadership experience to Core Industries. Gunnar uses his Midwestern charms to champion a laid-back environment and is adept at balancing belly rubs with business. He's a certified Good Canine Citizen and a qualified therapy dog. But Gunnar advocates social networking in all its forms. He enjoys checking and composing p-mail and the occasional office-rousing game of fetch. Gunnar is a firm believer in face time, and reminds us that the best interactive helps people connect.
Our team is called upon to handle a wide range of interactive marketing and development tasks. We’ve got range.
Over the years, our team has worked with the most recognizable brands in the world. With projects spanning from microsites to 6 month campaigns, we thrive on large scale and high profile projects.
http://docs.google.com/Doc?id=dhdrww4k_160kh3jwwhv
Brooklyn Designers' Flowers Will Electrify Manchester: An interactive garden shows electricity usage in real time. The garden visualizes electricity usage through the life and death of its plants. These devices indicate electricity usage in real time, to make energy consumption visible and palpable.
BROOKLYN, NY and MANCHESTER, UK May. 12 - The Futuresonic Festival and Conference in Manchester, England delivers Brooklyn based found material artists Megan MacMurray and Angela Pablo to showcase their Garden Electric exhibit from May 13th to May 23rd, 2009. We use electricity all the time, but it's a hidden process contained in plugs and kept behind walls. The garden visualizes electricity usage through the life and death of its plants. These devices indicate electricity usage in real time, to make energy consumption visible and palpable.
The Garden’s flowers, constructed from recycled plastic bags, are connected to a lamp through a current sensor which reads the amount of power being consumed. This value triggers fans which inflate and deflate the garden as a whole. When the lamp is turned off and energy is conserved, the garden thrives and stays inflated; when the lamp is on, the garden is placed in a dying state. The Garden Electric invites visitors to interact with it by turning appliances on and off, allowing electricity to take on a tactile form.
Designers by day, found material artists by night, Megan MacMurray and Angela Pablo have worked together since their schooling at the prestigious Interative Telecommunications Program (ITP) at New York University. The Garden Electric was the first collaborative project and they have been working on video, animation and physical projects together ever since.
The duo are also contributors to Greensearch, a search engine and blog focusing on green and tech issues that helps generate money from advertising towards a different environmental non-profit each month. "We have amazingly similar aesthetics and work styles", says Megan MacMurray. "We love clean, somewhat kitschy styles that take the mundane and bring it to life."
Garden Electric was created within constraints, both self-imposed and external. Originally the artists were looking for a tangible way to represent electricity without using electricity—outside of what they were measuring. Within that process they also focused on using materials that had the least amount of impact in their creation. Ms. MacMurray explains, "When trying to find used materials which were in excess in New York City and we didn't need to look past the plastic grocery bag. This overwhelming excess is represented by the number of projects we've seen made from these 3 minute products." Mac Murray refers to the 3 minute time frame it takes to walk from the store to a person’s home or office with the plastic bag, only to throw it away. "Both Angela Pablo and I love making beauty from trash, finding use in waste and the creative re-purpose of everyday objects," MacMurray adds. This became the focus of the project, with a parallel goal of making the invisible negative effects of sources of energy tangible. The colors, structure and setup of the project is simple, interactive and fun to experience.
Your firm has worked on some pretty cool projects like Live Earth and Pepsi, 1% for the Planet and the Volkswagen Carbon Neutral Project. Tell us what your clients come to your company for and what makes Core Industries different from other interactive strategy, design and development firms.
We're the next evolution of a boutique interactive marketing firm. We are one of the few very high end development shops that has a clear mission of focusing on the triple bottom line: people, planet and profit. Clients come to us because they know that we get invested in their projects, their company, and their people, because we care about what we're doing... we not out to make a quick buck. In fact, our overall mission is to help foster the emerging green economy. Our way of doing that is by using graphic design, computer science and marketing strategy to help our clients be more "sustainable". And for us sustainability has a dual meaning: it means being responsible for our environment, but it also means making sure the business is sustainable. In other words, we help our clients thrive, not just survive.
Most of the companies we talk to are already walking the walk, and are actually hesitant to talk the talk. There's a green backlash that has happened in the last two years that our clients are conscious of. Many clients are doing incredibly interesting things internally and externally, but want to play down the green message because the general feeling is that it's counter productive. My advice to clients is to make sustainability a core attribute of doing business, not something that is a PR stunt. By focusing on sustainability, companies benefit in very real and tangible ways: they're respecting the health of their customers and employees, they are being good stewards of the planet, and they are reducing costs due to increased efficiency and less waste. The added benefit to all this fundamental retooling, is that they have a real value proposition to offer their clients. We help them craft that message so that it is honest and resonates with their demographic.
We advise against talking green without actually making fundamental changes. If it ever comes to light (and it will), that a company is being disingenuous about their efforts, the backlash against them is much worse than if they just kept green marketing off their agenda.
To clients that listen I always recommend reading Cradle to Cradle (by William McDonough and Michael Braungart) and the Ecology of Commerce (by Paul Hawkins). Both books point out how modern industry is headed down a dead end road, and offer suggestions on how to craft businesses with ecology in mind. Basically, we're at an inflection point where the economy, government and customers are putting increased pressure on business to make smarter, more intelligent, and long term strategic choices.
I listened to a keynote address by Saul Griffith (from Wattzon.com) where he mentioned that we're entering the "age of consequence", where we can start to see cause and effect relationships for the choices we make.
Before the industrial revolution, societies were largely agrarian and you could easily see the cause and effect relationship when a chicken was slaughtered, or a tree was cut down to build a house. Because of the industrial revolution, the full cause and effect of the goods and services we buy are no longer visible or understandable to one person.
As a result, we are simply not able to make smart, informed choices about all the products we buy. For example, the average food product travels over 2000 miles before it reaches us, the transport of which releases CO2 into the atmosphere.
However, new interactive tools are becoming available that let us have insight into this product lifecycle. As more informed consumers, we can purchase less harmful products and make a huge difference. Two main opportunities that I'm waiting to take hold: using your cell phone to scan bar codes and get a real time green rating, and home energy monitoring systems that chart how much energy you're using and encourage you to shut devices off when not in use.
These new tools need to be beautiful, useful and fun in order to really take off. Exciting stuff!
We have a list of several hundred companies across many market segments that I'd love to work with. A couple of years ago, I would have said Nike or Coke, because they have a history of great interactive project. However, I've worked with both of them, and now I want to focus on the companies that are just below the public consciousness... the companies that have the ideas and the business models that enable them to be the leaders in the green economy. We want to help them break through, and displace the current big players in their industries. We hope to use design and technology to drive a wedge into the carbon-based economy, and make room for a new breed of business to take hold.
I'm very encouraged by Nike's internal sustainability division called "Considered". Two products from them really caught my eye this year: one is a shoe made from factory scraps. The other is the Flywire which uses less material than a normal basketball shoe by using suspension bridge-like fibers.
Basically, the bold idea going forward is finding ways to use less. But doing it with design in mind. As any designer will tell you, having some constraints can be useful. I'm hoping that more companies, and more designers will find ways to make their products more efficient and last longer. Designers need to be respectful of their long term impact.
http://www.gdusa.com/issue_2008/10_oct/feature/index.php
Core Industries is a Brooklyn-based interactive strategy, design and development shop. Our mission is to use technology to benefit the environment. We specialize in interactive design, usability, Flash, server-side programming, and viral marketing.
When and why did your firm become interested in environmentally friendly graphic design? I started the company in March of 2007 with a specific emphasis on doing interactive marketing for eco projects. After watching An Inconvenient Truth and reading Cradle to Cradle, it dawned on me that it's not wrong to build a business around green thinking… "green" doesn't have to be limited to a non-profit, or grassroots organization. In fact, I think companies can have a bigger impact on the discussion, because a company can harness more resources than other types of organizations. For example, as a company we have a formal process, a team of highly-talented and specialized people, accounting, and all the other frameworks in place for producing projects.
Are the thrust of your efforts internal — i.e., changing your own office practices and policies — or external — i.e., developing 'green' design solutions for client projects? We try to follow the philosophy of the "Triple Bottom Line", which says that success should be measured by people, planet and profit. Having a fundamental philosophy helps guide our internal and external efforts.
Internally, we constantly look for ways to be more green. Most of us ride our bikes, walk or take public transportation to work. We keep our computers turned off when we don't use them. For the servers that need to run 24 hours a day, we've specially built them to use low-powered processors and high-efficiency power supplies. We even did extensive research about which kind of garbage bag to buy for the office… do we go for the bio-degradable ones that use additives, or the corn starch-based plastic? (We ended up going with BioBags, which are starch based.) When we find stuff online, or get excited by some research, we post our thoughts to our blog: Greensear.ch
Can you tell us in a little more detail about the internal or external changes? In particular, can you give us an example of a 'green' project you have done for a client? We have a very strong relationship with 1% For the Planet, which was started by Patagonia's founder Yvonne Chouinard. 1% For the Planet is a non-profit that facilitates over $30 million per year in environmental corporate philanthropy. We are helping them get their message out farther, and make their internal processes simpler and more efficient. We recently rebuilt their site to have a more positive, hopeful theme to it. Partnering with the ad agency Groundswell, we re-crafted the tone of the copy and made heavy use of dramatic photos that were donated by member photographers. Behind the scenes we created a content management tool that drives their website but has also become the nexus of their business processes, reporting and accounting. It's a great example of using technology to benefit the environment.
But it's not just non-profits. Last fall we worked on a very ambitious program for VW called "Carbon Neutral". They planted a forest to help sequester the CO2 output of their whole new car fleet. We worked closely with their forestry management company to measure the CO2 and keep their corporate website and worldwide banner campaign updated with real-time data. And this fall, we're working with LiveEarth on a number of exciting initiatives that operate online and on mobile devices.
Can being 'green' help you in your marketing and sales to gain new projects or clients? For us, green is more of a filter than marketing advantage... we're more likely to turn down work that doesn't feel right, than we are to gain work just for our green point of view. And that's actually a great thing. I don't personally buy products that are "green" just for that alone. When I buy something it has to be designed well, function well, and have as little impact on the environment as possible. In other words, companies that produce green products need to make sure their products are awesome and green. We try to hold ourselves to that philosophy too.
As a practical matter, does the economic slowdown effect make it harder to be 'green.'? The beauty of sustainability is that you can do more with less… it's not about buying the most expensive soap at Whole Foods. I sometimes think of "green" as the analogy of American vs European. In America, we drive from the suburbs to our work place, we load up our cars with manufactured foods wrapped in plastic. In Europe, people walk or ride to work, buy their bread and cheese at the bakery and cheese shop down the street, etc. We need to be conscious of the hidden costs of all the "cheap" stuff we buy from Walmart and Target… those plastic bits stay with us for generations, and we're passing our reduced costs onto our kids as clean up penalties.
http://creativity-online.com/news/nextlevel-tech/128065
Students from New York University's Interactive Telecommunications Program exhibited their work in New York last month. We spoke with environmentally-focused interactive production company Core Industries' founder Corey Szopinski, who discussed some of the highlights of the show.
"We're seeing examples of agencies co-opting, fostering and engaging in some of the technology being developed at ITP and other tech/art programs (like MIT's Media Lab)," Szopinski says. "One thing that struck me is that these students don't know what's not possible, so they invent what they want. It's a really cool environment where they have in-depth technical resources and unrestricted leeway to create anything with it." Szopinski was impressed by projects like Che-Wei Wang's "Soft Pneumatic Exoskeleton" (seen above), a lightweight (6.5 pounds) system that wraps around a user's legs and takes power from a scuba tank to assist in lifting and walking. "Another girl built accelerometers, and temperature gauges into a harness she wore," Szopinski says of Amy Rose Khoshbin and Michael Craig Clemow's "Perceptual Expansion Space/Suit." "She's a VJ on the side, so she uses this suit to remix video content, synchronizing the video with her dancing and body temperature."
Play-enabling projects also stood out, like "Ukikit Immersive Foosball," which enables actual kicking to control virtual foosball players. "Another guy built a full-size two-player pinball machine with flippers and a pull lever," Szopinski says of Daniel Soltis' "Moving Parts" project. "However, the game was all virtual; a video projector displayed the typical bumpers and paddles on a wooden surface, a cross between retro and augmented."
It's tough to gather an overriding theme about the show, as it isn't curated, says Szpoinski. "But from my perspective as someone who uses technology to build emotional connections between brands and customers, I saw a lot of items that have potential to engage people and draw them into a message."
http://www.getharvest.com/blog/2008/01/new-founders-interview-with-core-industries
This month Harvest New Founders Program brings you Core Industries...coming from years of experience working with an impressive roster of clientele, founder Corey Szopinski started Core Industries to help environmentally responsible businesses strengthen their marketing designs and concepts.
Being a part of building Domani Studios was an incredible experience, no doubt. When we started out, it was just three guys in an office trying to do good work. Along the way we made a lot of sacrifices to ensure that each project became the stepping stone to tackle the next bigger, higher-profile project. Helping to set the standards and build the environment that encourages great work is a very fun yet challenging process.
Eventually we got to a point where we were on the radar of Fortune 500 companies and their ad agencies. We built up a portfolio of some cool clients: Budweiser, VW, Mini Cooper, Virgin Atlantic, Whitney Museum, Estee Lauder, etc. However, I started to feel a sense of responsibility for the products I was helping to sell.
I think that seeing An Inconvenient Truth struck a chord for me. I had been keeping my enviro beliefs to myself, but that movie and the resulting chatter in the news made me think about what my priorities were. Then when the Intergovenmental Panel on Climate Change released their report that stated unequivocally that climate change was real and that humans are a major contributor, I decided that I should use what I know about web design, viral marketing, and building online systems to help the situation rather than contribute to the problem.
Brands like Budweiser and Old Spice were great fun to work on, but at the end of the day, I really don't want to contribute to these mainstream companies producing more junk… more packaging, more shipping of their products, more energy used to manufacture and market their products, etc. Instead, I want to focus my attention on companies that are working to reduce their footprint, and build their business around new environmental constraints.
I was watching Charlie Rose one night, and John Doerr from the venture capital firm Kleiner, Perkins, Caufield and Byers (famous for being an early investor in Amazon and Google), said that the economic benefit of the forthcoming ‘green' economy would be an order of magnitude larger than the internet. That statement got me thinking that nearly everything in our society can be rethought and optimized to be more green.
For example, companies that are focused on finding efficiencies in their operations are saving money, and saving resources. GE, Yahoo, Google, and even Walmart are focusing their attention on reducing their energy consumption, offsetting their carbon, and in Walmart's case, encouraging their vendors to rethink their products. Companies that are voluntarily focusing on environmental issues now will emerge as the leaders in the future. One way or the other, companies will be forced to change the way they do business: either their customers will demand it or the government will.
For me, starting a business that has a clear mission to use interactive marketing to help environmentally responsible clients isn't so much a moral decision, as it is a smart business decision. It's sort of a win/win… I get to work with cool people that give a damn, and I get to feel good about what I'm producing.
When I first got started, I naively thought I could work on just enviro clients. But I quickly learned that I need to take a more balanced approach to taking on projects. The end goal is to be able to sustain a thriving company on 100% enviro clients, but that's not a simple goal. The best analogy is like sailing a boat into the wind; you have to tack back and forth to move forward. In our case, we have to alternate between corporate work and more environmentally-focused work.
But this going back and forth has some advantages to it. On the one hand, the corporate work pays much better, which allows us to pay our employees fairly. But it also gives us the opportunity to stay sharp and improve our skills in the more competitive corporate arena. Plus, the work gives us the opportunity to open up the discussion with the larger companies about the benefits of thinking green. Since online projects bring together the marketing, IT, and management teams, we have access to plant those seeds high up the decision ladder.
At the most basic level, I will refuse to work with companies that are blatant abusers of the environment or are being disingenuous about their motives. However, it's not always a black and white issue. One danger in green marketing is the concept of ‘green washing' where companies are using the environment to score PR points, but aren't really taking meaningful action. It's important to ask some tough questions when clients are taking an environmental angle. In some ways we can help be a first line of defense to make sure the messages are true. This helps the consumer, but it also helps our clients. If they try to take a green angle, and it comes to light that it was just a marketing ploy, that can do more damage to their brand than if they just stayed away from green.
I actually think that anyone involved in the marketing industry has the opportunity bring up these issues with their clients, and become an advocate for doing the right thing. Our industry has an incredible amount of persuasive power. Just look at the world-wide recognition of brands like Nike or Coke… they are juggernauts because of their savvy use marketing and brand management. We have a great opportunity to use design and concepts to influence a new generation of conscientious consumer.
We're sort of in the process of fumbling through this issue now actually. I'm taking what I've learned from previous studios and trying to refine it into a process that's lightweight and easy to explain to new people when they join.
When we scope out a project, we estimate how many hours each discipline will take: design, copywriting, IA, HTML, Flash, PHP etc. Those numbers then get put directly into Harvest as an estimate for each of the people on the project. Since the desktop widget is so easy to use, everyone keeps their hours up to date through the project.
Then, our project managers can check online to see how many hours have been burned and compare that to the point we need to be in the project to hit our deadline. If one component of the project is falling behind, we can put more effort on that to make sure everything lines up for our deadline.
So far, we've been incredibly fortunate having projects come to us. But, I actually think that new business efforts start with the current projects in the shop.
Each project is an opportunity to do an amazing job. For everything that we do, we try to push it a little farther than the client asks us to. We dig a little deeper into the execution, spend a little extra time refining the design, or optimize it before there are problems, etc. Those little things add up to a better project and help our clients looks good to their internal teams. That generates repeat business.
The other thing is to be genuinely excited about what the client is trying to do. I find that the projects that I was personally psyched about always turn out the best. Somehow your feelings end up coming through in the final work, and people appreciate it.
Yes! And it's a project that is so perfectly suited for the mission of my company that it was almost vindication that this green + interactive business model might actually work. It's through Crispin Porter + Bogusky, who I worked with on several projects while at Domani.
The project is for Volkswagen and it's called the Carbon Neutral Project, and I think it's going to be a very big deal that other automakers will follow. VW has made an arrangement through CarbonFund.org to manage a forest where trees are planted that help absorb the carbon dioxide at a rate equal to the output from their cars… thus helping to offset the global warming impact. We're building a set of backend tools that analyze and predict the cumulative tonnage of the carbon absorbed. We're then feeding that data into a Flash-based front end and a series of banner ads.
I think it's an excellent case study of using marketing dollars to do something meaningful, educational and compelling all at the same time. I applaud the creative team at Crispin for thinking along these lines and getting it off the ground.
I've seen time tracking handled a few different ways at various shops, and it was always sort of a pain the ass. Harvest is the first solution that people actually enjoying using.
In our case, we're using a number of freelancers scattered around the country. The trouble with having people outside the office is that it's sometimes hard to get a handle on how efficient people are with their time.
Now that we're using Harvest, we can watch how the hours add up and compare that to where we need to be. Plus, most of the freelancers now use Harvest to generate their invoices since it's a simple way for them to keep track of time.
For myself, I appreciate how I can track multiple tasks during the day. With more accurate reporting, we can create more accurate estimates and keep our expenses in check.
Not that it's really a business tool, but the most important item in my office is my chocolate lab Gunnar. I'm pretty lucky to be able to bring him to the office every day, and he's awesome for making sure that we don't take our work too seriously.
Since we're an interactive design shop, we're pretty heavy on the technology needs. For example, I'm in love with my new dual 23′ apple cinema displays… one can never have too many pixels to work with.
But we also rely very heavily on Basecamp for project management, and increasingly on SVN for version tracking (we use CVSDude for hosted SVN). Under the hood of our projects, we run on CentOS-based Apache, PHP, and MySQL. We're also really fortunate to be friends with our ISP which is located upstairs from us. They give us a sick amount of bandwidth for very little money. Our connection is a 45 Mb/s optical connection which means we can push huge files in and out of our office.
For communication, the iPhone is probably the biggest recent asset, and I can't wait for Apple to release an official SDK so we can get in there and start developing the next generation of mobile tools.
In the next year I hope that we're able to build some momentum and see that we're making a positive contribution to the environment. We have a number of new sites that we plan to launch that will enable people to multiply their green efforts by providing a community of like-minded people, and giving them access to more information about the impact of their choices… but in a fun and cool way.
On the creative front, I also hope that we can also expand our capabilities by bringing in more staff and creating new partnerships with other studios. I'm really excited to explore more 3D, video and motion graphics in our commercial work. For our internal projects, we're starting to experiment with physical computing experiences (Processing, Wiring, Phidgets, etc), and collaborate on interactive architecture and reactive spaces. We're trying to look beyond ‘websites' and see how to use what we know about technology to draw people into our message.
Thank you for your time, Corey!
We don’t bite (neither do the office canine units).
Email, call, or drop by. We’d love to hear from you.
2018 Ionosphere Street, Unit 14 | Longmont, CO 80504